Cabal is a class based MMORPG so your class choice will play a determining role on your gameplay style. Forsaken Cabal offers you a full experience on all 9 official classes. Choose the one that suits your play style and jump into action!
Armor Class Battle Styles are bulky, short ranged and tanky classes as the name suggests. They have high HP and Defense values and abilities supporting this defensive stance. Yet they are not very behind when it comes to dealing damage. Especially with the class balancing we made specifically for Forsaken, they do not fall far behind other classes.
Warrior is a short ranged sword class that famous for having High HP and HP Regeneration values. They are the only 2 Handed Weapon (Greatsword and Daikatana) wielders which making it easier and cheaper when building weapons. They can perform well in dungeons which have many targets with their wide AoE damage. They have a speacial passive that increases Down effect chance of all attack skills and most of Warriors' attack skills also have Down bonus which making it a force to reckon with in Mission Wars and Duels.
Pros:
Cons:
Skills Showcase:
Video credits to Fela-GG Youtube channel
Main Stat: STR
Stat Distribution:
Greatsword Daikatana
STR: 9 STR: 8
INT: 1 INT: 1
DEX: 2 DEX: 3
Soon
Force Shielder is a heavy armor class that utilizes Force to make an Astral Shield which providing them an impregnable defense. They serve as a support class which can take more damage than any other class and survive. They also can draw enemies attentions upon themselves using their special Aggro skills. They are a comfort choice for players since survival is not a concern for Force Shielders and they get tons of flat stat bonuses from their passives, thus making it easier to build.
Pros:
Cons:
Skills Showcase:
Video credits to Fela-GG Youtube channel
Main Stat: STR
Stat Distribution:
STR: 5
INT: 4
DEX: 3
Soon
Gladiator is a short to medium range sword class that can be considered as an all rounder since they have all decent AoE, Single Target Damage, DPS and Crowd Control. They rely on a unique feature called "Rage" which is improving all attack skills and is accumulated through the continued use of skills. This means that the longer Gladiators stay in combat, the more damage they deal. Gladiators are also have the fastest combos in between all classes. Even though they have some nice survival skills, they limited and have long cooldowns.
Pros:
Cons:
Skills Showcase:
Video credits to Fela-GG Youtube channel
Main Stat: STR
Stat Distribution:
STR: 7
INT: 1
DEX: 4
Soon
Martial Class Battle Styles are nimble, high-damage and precision focused classes. They equip light armor sets and specialize in either swift melee strikes or potent ranged magic. Their high Dexterity or Intelligence allows them to deliver rapid and accurate damage from up close or afar. They don't have much defensive abilities like Armor Classes yet they excel on avoiding attacks by being agile and having evasive abilities.
Bladers are fast, dual-wielding melee experts who combine agility with strength for continious hurting blows that slicing through their targets. They excel at Single Target Damage with their high DPS on their BM2 and offensive short buffs that giving immense amount of attack abilities. Besides their offensive abilities, Blades also have very good defensive abilities and passive skills that giving them a big boost on avoiding attacks. Being a DEX main class also helps Bladers to have High Attack and Defense rates which makes it harder for them to miss their enemies and harder to hit by them.
Pros:
Cons:
Skills Showcase:
Video credits to Fela-GG Youtube channel
Main Stat: DEX
Stat Distribution:
Katana Blade
STR: 5 STR: 6
INT: 1 INT: 1
DEX: 6 DEX: 5
Soon
Wizards are "Glass Cannons" of Cabal. They have the best burst abilities above all classes. With the help of their offensive short buffs, they push damage numbers of their fatal nukes to the limits. As if that weren't enough, they have an unique movement skill called "Blink" which making them the class with the highest mobility. Also adding best AoE to this equation, makes them the definition of: "Death From Afar". But as mentioned earlier, they are Glass Cannons which means they massively lack defensive abilities and stats compared to other classes.
Pros:
Cons:
Skills Showcase:
Video credits to Fela-GG Youtube channel
Main Stat: INT
Stat Distribution:
STR: 2
INT: 9
DEX: 2
Soon
Dark Mages are medium to long range magic damage dealers with crippling debuffs and offensive shorts that increasing their overall damage. They have many unique skills, effects and features that no other class have. They have decent AoE on their attack skills and very high Single Target Damage on BM2 so much so that they're is almost on par with a Blader. Their BM3 also quite powerful but it have smaller AoE compared to other magic classes. Due to their high debuffing capabilities, they play a significant role on Mission Wars.
Pros:
Cons:
Skills Showcase:
Video credits to Fela-GG Youtube channel
Main Stat: INT
Stat Distribution:
STR: 2
INT: 9
DEX: 2
Soon
Battle Class Battle Styles are balanced, versatile hybrids weaving together offense, defense and support with equal finesse. Clad in medium armor, they mix Astral Force and brute strength to adapt to various combat situations. They can have good damage outputs on solo play and can also provide support with their buffs, debuffs, healing abilities in party play.
Force Bladers are close to mid ranged sword classes who mixes magic with swordplay and thus making them powerful melee damage dealers and spellcasters. They get immense amounts of crucial stat bonuses, especially Critical Rate, from their passive and buff skills. Their offensive short buff and some debuffs scale with percentage values rather than flat values like other classes. This makes them extremely powerful once they have their shorts and debuffs are up.
Pros:
Cons:
Skills Showcase:
Video credits to Fela-GG Youtube channel
Main Stat: DEX
Stat Distribution:
STR: 4
INT: 4
DEX: 4
Soon
Force Archers are extremely long ranged magic damage dealers who provides both good DPS and Healing support from the back lines. They have very high Single(or Double) Target Damage on their Unique BM2 which can target 2 enemies at the same time, dealing damage from a very far distance to both. Their BM3 is considered Above Average with its nice AoE, Damage and Synergies. They can heal both themselves and allies. With their healing ability, they are single handedly the best magic class when it comes to survivability. They also have a party skill that heals all party members at the same time which makes them very welcomed in parties. Yet they lack defensive abilities and their base offensive stats are pretty low compared to other classes. Thus making them very dependant on critical hits. Fortunately(!) they get a good amount of Critical Rate bonus from their Astral Bow passive skill.
Pros:
Cons:
Skills Showcase:
Video credits to Fela-GG Youtube channel
Main Stat: INT
Stat Distribution:
STR: 2
INT: 6
DEX: 4
Soon
Force Gunners are long ranged magic damage dealers with high Critical Damage and Accuracy bonuses on their skills. They have the most Accuracy bonus over all classes which making it almost impossible for them to miss their attacks. They rely on critical damage aswell but they get Critical Damage and Penetration bonuses on their skills and buffs which put them into a place in between Force Archers and Wizards when it comes to base damage. Their BM2 is like Force Archer's BM2 but it has a decent AoE and can target all enemies in a line/cone. Their BM3 also have similar attack style with a significant Penetration boost. Its also the only BM3 that gives a large boost to Force Gunners movement speed for the whole BM3 duration. Yet their AoE is also what cripples them since Force Gunners get damage penalty when hitting more than one target.
Pros:
Cons:
Skills Showcase:
Video credits to Fela-GG Youtube channel
Main Stat: INT
Stat Distribution:
STR: 2
INT: 6
DEX: 4
Soon